Hitpoints are primarily restored through the use of food, drinks, and some potions.Since this skill is the deciding factor in Combat, there are various methods of adjusting your hitpoints. This is the skill which essentially decides a battle, as an individual loses when their hitpoints hit 0. Hitpoints is the level that limits the health of a player or monster. The formula for calculating the multiplier is:ġ + 1 40 ⌊ AverageLevel ⋅ ( AverageDefBonus + StrengthBonus + AttackBonus ) 5120 ⌋, Opponent combat levelĭefensive skills Hitpoints If a monster has a multiplier, the bonus experience gained will be in the following skills: Attack, Strength, Defence, Ranged, Magic, Hitpoints, and Slayer. The normal amount of experience is multiplied by a multiplier based on the stats of the monster itself. If a player is using a melee weapon such as an abyssal whip or spear that shares experience between Attack, Strength, and Defence, then the normal value is 1.33 experience per damage done to Attack, Strength, and Defence. For ranging with long range, the normal value is 2 Ranged experience and 2 Defence experience per damage dealt. If a player uses Magic on defensive mode, the normal value is 1.33 experience to Magic and 1 experience to Defence per damage dealt, plus casting experience. Defensive mode in Magic and Ranged are also an exception. Magic spells also grant experience for the spell cast even if the spell splashes. The normal value for hitpoint experience gained is 1.33 experience per damage done. However, certain high defence monsters have higher experience per hitpoint damage ratio. The normal value is 4 experience per damage in ranged and melee combat styles, and 2 experience per damage in Magic combat style. Players gain combat skill experience from dealing damage. The purpose of hybridding is to maintain the advantage over your enemy and bypass protection prayers. While not usually popular or effective in PvP or low level Wilderness combat, hybridding is a necessary tactic in high level Wilderness combat. The act of using two or more combat styles in a fight to gain an advantage is called "hybridding". See the article on Magic damage-per-second for more information on calculating Magic damage output.Įven though each level is designated for one style of combat, multiple styles of combat can be used in one fight, since players have the ability to switch weapons at will and at any time. Magic accuracy is affected by both the equipment bonuses and by the Magic level. Magic-based damage is typically based on the selected Magic combat spell, not by Magic level (exceptions include Magic Dart and salamanders).A player fighting with Magic via casting the Fire Wave spell.
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